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SO yea this post has been way long over due, and i admitt...I have been EXTREMELY lazy on keeping up with these blogs, but i promise I will do my best to atleast write a blog 2 times a Week ![]()
Ok So after you killed Lord marrowgar and lady deathwhisper, you'll be presented with the Gunship battle. ( http://www.wowwiki.com/Gunship_Battle )So far I would say this was the most fun to do so far. You are boarded up on a seige ship, in which where you are locked in a Airal battle. You will have 3 teams going about in this fight : Offensive, Defensive and Guns. Point of the fight is to kill off the enemy's gunship before they sink yours.
As you Enter the Ship, there will be a engineer to the left? he will provide jet packs for the ofensive team, they are fun and equip as a shirt, and must be equiped before the fight begins. go ahead and take a few moments to play around with it and get used it. Once ready begin the encounter,
Gunners: i believe they are only 2, so once the fight begins they are too get to the guns and begin to fire once the enemy ship is in range, which will be as it pulls up right next to yours. ![]()
Offensive team: this should be the OT, and two Range Dps. there will be a mage that will appear on the enemy ship and this we will know when the guns are frozen. the team uses the jet pack and boards the enemy ship and takes down the mage as the OT tanks the adds. The Ot's healer and O team's can stand right at the edge of your ship and heal without a problem. Once the mage is down the guns will be available once again to be fired. O team hops back on their ship.
Defensive team: this would be the MT, and teh rest of Dps and healers. Adds will be spawning on your ship periodically, these need to be picked up and taken down as soon as possible. they Whirlwind so Melee be careful. O team can help with these and the range on the enemy ship.

The enemy ship will be firing rockets at your ship aswell and these are similar to Mimiron's Rockets, as you will see the marking on the ground to where it will land, except these you can heal through as they hit alot less them Mim's. Rinse and Repeat and you got a Kill ![]()
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Once you have defeated the gunship battle, you are introduced to Deathbringer Sarufang ( http://www.wowwiki.com/Deathbringer_Saurfang ). This guy takes a bit of Strat and Placement from the as his abilites require certain actions to be done to be able to kill him sucessfully.
Placement: Tanks, tank him right where he spawns on the steps. melee stands right on Him, healers and Dps spread out behind the tanks, about 12yds apart. See the chart below, its made to how I remember my raid tem did it.

Death bringer summons adds called Blood beasts, 2 in 10man and from what i read 5 in 25 man. Blood Beasts spawn every 35 seconds. 10man, one left, one right. Whenever a BloodBeasts successfully deals melee damage to any player, Sarufang gains Blood Power. This must be avoided, therefore the Beasts must be slowed and kited between ranged damage dealers. Melee should remain away and on boss.
I copied this from Wowwiki as its best explained there.
Blood Power
"Sarufang starts with 0 Blood Power. He can accumulate up to 100 inhis Energy bar (like a Rogue, or a Warrior's Rage). He gains BloodPower whenever one of his special attacks hits or ticks. When BloodPower reaches 100, he casts Mark of the Fallen Champion on a randomraid member, resetting his Blood Power to 0. Marks deal significantamounts of damage to their victims, which in turn increases the amountof Blood Power he gains.
Due to this mechanic, it's imperative to limit the amount ofBlood Power he gains. The first Mark should be cast not before Saurfangis at 60% health or lower."
Deathbringer will also be casting a ability called "Boil Blood" on random players that will tick Dmg, and can simply be healed through, it cant be removed but iceblock, and priest bubbles help it from not ticking.
Again from wowwiki-
Mark of the Fallen Champion
Whenever Saurfang gains 100 Blood Power, he casts Mark of the Fallen Championon a random raid member. This does heavy damage (about 6k per second in25 player) and grants Blood Power every time it hits. Additionally,when a player with a Mark dies, Sarufang is healed for about 5%. TheMark persists through death, do not combat rez a player that dies from it.
A good healer can handle about two active Marks of the Champion(if focussing exclusively on the Mark targets). Two active Marks in 10player generally lead to a wipe, in 25 players more than 8 Marks isprobably too much.
It may be a viable tactic to let the Mark of the FallenChampion victims die. It's much easier to deal an extra 5% damage toSaurfang than to heal the Mark victim and deal with the increasedfrequency of future Marks. There are diminishing returns however, asliving DPS are required to take down the Blood Beasts.
Thats pretty Much it, Deathbringer prolly requires the most explaination for the 1st 4 bosses of ICC, but once you know the abilites and have exprienced it first hand, its pretty much Down hill and easy. Its pretty much, Spread out, avoid adds, spriest MF, frost shock Etc..the adds down, Dont let Deathbringer cast more then 2 mark of the fallen. rinse and repeat.
Hopefully this helps ![]()
Happy reading Sekse
Categories: World of Warcraft
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